Overview : A - The Anatomium 3D Human Anatomy Digital Data Sets Explained
B - How To - the Structuring of the Sets and this Site, the Downloads
General/Origins: Our Digital 3D Anatomy has largely been created from 3D Scan Data,
which were professionally cleaned up and corrected to medical norms by specialized modellers. This process is a necessary step in the
quest for exact representations of healthy, normal "virtual bodies" - scans come from individuals,
and most of them show unwanted irregularities which would make the result worthless as a medical reference base.
This problem has been robustly resolved, resulting in about 6000 individual, averaged, 3D objects which make
up the majority of bones, muscles, nerves, blood vessels, organs, nuclei - an entire human organism.
We could - and will - detail more parts, but the work is intense, the cost is high and progress should ideally
be selective as well as productive.
So to progress from the existing, already exhaustive level of detail in a sensible way,
we chose to await input from interested professional parties to make sure our efforts are well focused.
Definitions: It must be understood that "parts" refers to what parts anatomical science has decided
biological reality should be represented by and how it must be named. The 3D parts (parts as such do not
exist in scans) and their borders/limits
were thus decided on with the help of anatomical reference (in practice, a giant collection of
medical literature, aided by photographs from surgery and pathology), combined with and rounded off by
tips and know how from live anatomists and pathologists.
Uses: The 6000 parts (number constantly growing, as extra items and more detailed
versions are added) split into roughly a dozen DOWNLOADABLE units for easier practical accessibility.
The initial goal was to create data for visualization use (i.e., animation / render
for educational and explanatory purposes, but also popular science or advertising), we then
adapted the skeleton for CAD software, where volumetric models (strict NURBS solids) are needed.
This also resulted in several tests with Adobe 3D (-> PDF 3d files), which showed that, given an
easily accessible 3D software,the data sets can even be used to study anatomy in a self-teaching process.
In fact , this is only one of the multiple purposes the Anatomium digital 3d anatomy excels at.
What makes Anatomium so different from other 3D Human Dgital Anatomy Suppliers ?
1) The "Organic" Model Sets are basically highly complex organs like the brain, or the heart
- or sets of several organs like he entire internal organs, they are sets of body systems like musculature,skull, spine,
full skeleton, cardiovascular system and the likes. The Organic Models are split into roughly a dozen
downloadable files. Formats : mainly animation (mesh) formats. Heart and
brain are also available as NURBS (iges), but not as NURBS solids. Downloadable in Animation
(mesh) formats like .fbx, .obj, .max, .mb etc.
2) Addon Sets
- two of them so far - are made up of special enhancemnts :
a) there is the Microanatomy addon - a collection of skin cuts, blood vessel internals, nerve cells
with synaptic gap, mitochondriae etc., all at a microscopic scale. There are also extra cutaways of
whole orgams, with special high resolution texturing. The Microanatomy Addon is meant to be of practical use as
well as an example of what is possible ad what can be sone at special demand. It comes with the P1 and the XT Sets).
b) there is the growing Children Addon - the bodies of children aged 1 to 12 (with additional embryonal phase), with skeletons
and (this is work in progress, expanding every week) musculature, circulatory system, nervature and organs. It's
am integral part of the XT Set. Formats : Animation (mesh) formats like .fbx, .obj, .max, .mb etc.
3) The CAD Module consists of the skeleton (also available are spine or skull as individual
files) in form of volumetric part assemblies (solids) in formats .sldasm and .sldprt
(Solidworks). All bones in individual parts. Downloadable.
4) The P1 Set is in essence the sum of all the Organic Model Sets, plus the Microanatomy Addon.
There is a male and a female body (genitals of both are inluded), where everything finds
it's proper place, forming a representative, precise and medically correct anatomy of both a male and a female human primate,
representing a healthy, rather slim person without any deformations nor symptoms of illness, of average height and about 30 years of age.
Male and female adult body skin figures ("characters") feature several human phenotypes to make
beautiful full-body animation possible without the need for external input from other
sources. Formats : Animation (mesh) formats like .fbx, .obj, .max, .mb etc. The P2 Set (below) is included in the P1
5) The P2 Set is the P1 Set in a lower polygon resolution and with less INDIVIDUAL parts,
to assure it is less complex and easier to handle - also making shorter rendert times possible.
In spite of the carefully executed simplification, all P1 structures remain in existence, and
so do the textures - nothing is destroyed. There are however no addons included with this set.
Formats : Animation (mesh) formats like .fbx, .obj, .max, .mb etc.
6) The XT Set (or P1 XT for "extended") includes the entire Anatomium anatomy, namely
both P1 and P2 sets plus the CAD skeleton - it is at this time being developed further in respect to enhancement
of the Children Addon, which makes th XT Set perfect for paediatric use. We hope
to also integrate all the embryonal body parts this year. Animation (mesh) formats like .fbx, .obj, .max, .mb etc.
7) Update Policy Updates are free for one year - in that period of time, you will
on average receive one or two updates. Beyond that, please check update pricing at our shopping page.
We prefer to await suggestions from our customers before we develop further -
however there's a probabliity that we will create files
representing certain illness symptom stages and degenerative conditions of the human body,
like tumors and organic deformations/conditions (also see gallbladder-related).
Licence : there are several licenses available, depending on how
many users will use the data, and whether the use will be commercial or non-commercial.
1) The Individual Licence (Type : Commercial Single) for individual designers or animators.
2) The Multi Licence (Type : Commercial Multi) for companies - multiple users, includes software integration.
3) The EDU Licence (Type : Non-Commercial Multi) for educational institutions, multiple users.
This is a detailed file describing what exactly you can and cannot do with the licenses.